Relays should be selected according to the different levels of preparedness and age of students. They are held to improve various motor qualities and skills.
Children of different ages love relay games for their emotionality, competitive nature, and the opportunity to show their abilities: speed, agility, resourcefulness, and ability to overcome obstacles. It is also important that relays contribute to the development of collectivism and friendship among children.
No special conditions are required for conducting relay games. Since the relay tasks are performed by participants in turn, it is advisable to form teams of no more than 6-8 people so that children sit less and move more.
When organizing relay games, it is important to adhere to the following rules:
The number of players in teams (including boys and girls) should be equal.
Smaller boys stand in the columns in front, taller ones in the back.
Team races are performed strictly in turn, which no one misses.
It is not allowed to run out of the starting line (relay ribbon) ahead of time.
The relay race in a team is always finished by the player who started it.
Regardless of the end of the game by one team, it continues until all players complete the task.
The result is summed up by the number of points won. For each mistake during the game, one penalty point is awarded.
When summing up the game, the order in which the teams finished the relay race (sum of places) is determined and penalty points are taken into account. The penalty points of the teams are added to the sum of places. The team that scored the fewest penalty points wins.
Relay races for group classes in combat horting and sports holidays in elementary school
Relay races without the use of objects.
Venue: sports hall
Guidelines (chips) are placed along the course: 3 landmarks at a distance of 3 m from each other.
Running relays
1. The first player runs around the 1st chip on the right, the 2nd on the left, the 3rd on the right (running in a "snake"), turns back in a straight line and passes the baton to the next player.
2. Running in a "snake" back and forth.
3. Running back and forth, running around the chips in a circle.
4. Having reached the 2nd chip, touch it, run back, touch the 1st chip, run forward to the 3rd chip, touch it, run back, pass the baton to the next player.
5. The first player runs around only the 1st chip and returns to the team; the second player, having reached the 2nd chip and, having hastily examined it, returns to the team; the third player runs to the 3rd chip and, having hastily examined it, returns to the team. The next group of players performs the tasks of the first three.
Combined relays.
1. Having reached the 1st chip, the player does a squat, then runs: near the 2nd chip, a standing position, push-ups, having reached the 3rd chip and, having quickly examined it, returns (running) to the team.
2. From the start to the first chip - jumps on two legs, from the first chip to the second - jumps in a squat, from the second to the third - "cuttlefish" (movement in a standing position while squatting from behind) with legs forward, backward, running.
3. From the start to the first chip - jumps on the right leg, from the first chip to the second - "cuttlefish" on the right side, from the second to the third - movement in a standing position while lying on the right side, back, all with the other leg and the other side.
Relays using an object
In combat horting group classes, it is necessary to include relays using an object (a cube, a book). These relays are performed in steps, giving the opportunity to rest and "practice" posture.
1. In one direction, normal walking with a cube on the head (maintaining the correct posture), running back.
2. Walking in steps, with stops at landmarks and performing squats.
3. In one direction, squatting with a cube on the head, running back.
4. Moving sideways with side steps.
5. Moving on toes, on heels.
6. Walking with a high step (possible with simultaneous passing of a tennis ball under the foot).
7. Walking with a "spring" step.
Relays with a ball
Venue: Sports hall.
1. A player with the ball in his hands runs to the landmark and back to the end of his column and rolls the ball forward under the feet of his team's players. The player standing in the column first catches the ball and performs the relay first.
2. Running with the ball to the landmark, running back with the ball in his hands.
3. Running with the ball to the landmark, throwing the ball up - 2 claps in the palm of your hand (clapping in front of you), catching the ball, running back with the ball in your hands.
4. Running with the ball to the landmark, throwing the ball up - 2 claps in the palm of your hand (one clap in front of you, the other behind your back), catching the ball, running back with the ball in your hands.
5. Running with the ball dribbling to the landmark, throwing the ball up, turning around (360°), catching the ball, running back with the ball in your hands.
6. Running with the ball dribbling to the landmark, throwing the ball up, squatting - standing up, catching the ball, running back with the ball in your hands.
7. Running to the landmark, dribbling on the spot (5 bounces with one hand), back, running with the dribble.
8. Running to the landmark, dribbling with the ball turning around the landmark (moving with your back to the landmark), back, running with the dribble.
9. Dribbling, moving with side steps, to the landmark on one side, back, the other.
10. Dribbling to the landmark, moving with your back forward, running back with the dribble.
11. Running with the ball dribbling to the landmark, 3 passes of the ball around the body, running back with the ball in the hands.
12. Running with the ball dribbling to the landmark, 3 passes of the ball around the legs, running back with the ball in the hands.
13. Running with the ball dribbling to the landmark, passing the ball around the legs and around the body, running back with the ball in the hands.
Note: It is recommended to perform the exercises with both right and left hands. More prepared children can perform dribbling to both ends.
Variants of the relay race "Ball to the captain"
1. The captain stands opposite the team with the ball, at the signal, passes the ball to the first player, who returns the ball back to the captain and runs to the end of his team, the captain passes the ball to the next player (second, then third, etc.).
2. The captain stands opposite the team with the ball, at the signal, passes the ball to the first player, who returns the ball back to the captain and runs to the captain's side, and stands behind him, the captain passes the ball to the second player, who also passes the ball to the captain, runs to the captain's column, etc. The relay ends when all players return to their places.
Ball passes can be performed in various ways:
- passing (throwing) the ball from the chest;
- passing from above;
- passing from below;
- passing with a bounce from the floor;
- passing with one hand.
Relays can be conducted by arranging players in a circle. The team captains have the ball.
3. The ball is passed (throwing from above) in a circle to each player in turn.
4. The ball is passed (with a bounce) in a circle to each player in turn.
5. Before passing the ball, the player makes a turn around himself.
6. Before passing the ball, the player does a squat.
7. Before passing the ball, the player makes 2 (3,4) jumps.
8. Before passing the ball, the player makes a figure eight with the ball under his feet.
9. Before passing the ball, the player dribbles the ball.
10. The captain runs around the player standing to his right, returns to his place and passes the ball to this player, then everyone does the same.
11. The captain runs around all the players in a "snake", then passes the ball to the next player. The next player does the same, etc.
12. The captain throws the ball to each player on his team in turn.
Some relays can be performed with dribbling the ball.
Jump rope relays
1. The player runs to the rope, jumps over it 5 times on two legs, rotating the rope forward, and runs back.
2. The player runs to the rope, jumps over it 5 times on two legs, rotating the rope backward, and runs back.
3. The player runs to the rope, jumps over it 5 times with his legs crossed, rotating the rope forward, and runs back.
4. The player runs to the rope, jumps over it 5 times on his right (left) leg, rotating the rope forward, and runs back.
5. The player runs to the rope, takes it, folds it in half, jumps over it 5 times, rotating the rope under his feet, and runs back.
6. The player runs to the rope, jumps over it 5 jumps in a squat, rotating the rope forward, and runs back.
7. The first player runs to the rope, takes it and runs, jumping back over the rope, the next player runs to the landmark, jumping over the rope, puts it in the landmark, runs back.
Note: the rope can be placed differently on the course.
8. The player runs to the rope, jumps 3 jumps on two legs, rotating the rope forward, puts the rope down, runs further, running around the landmark, returns to the place where the rope lies, jumps 3 jumps on two legs, rotating the rope back, leaves the rope, and returns to his column.
9. The player runs to the rope, jumps 3 jumps on the right foot, rotating the rope forward, puts the rope down, runs further, running around the landmark, returns to the place where the rope lies, jumps 3 jumps on the left foot, rotating the rope forward, leaves the rope behind, and returns to his column.
10. The player runs to the rope, jumps 5 jumps from foot to foot, rotating the rope forward, puts the rope down, runs further, running around the landmark, returns to the place where the rope lies, jumps 5 jumps from foot to foot, rotating the rope back, leaves the rope behind, and returns to his column.
"Horting Encyclopedia"
Eduard Yeromenko
© 2014